## Note from Sean
This is a perfect example of a GM *planning* a session, and the players doing everything in their power to subvert that plan. I have kept the planning notes as an example of how far off the rails my players ran. Let this serve as a warning to the readers.
## Planning notes
Who has the [[Kleitus' Call]]? Ask “How are y’all dividing loot? Who carries what?”
~200 miles from [[Hedgehaven]] (Approx 4 days travel)
~100 miles from [[Stonecross]]
%% [[Broden]] is an investigation. All of the able bodied town members have been “conscripted” into [[Dynast Kleitus]]’s army by [[Carrina]]. Anyone that remains is broken, and drained of life force %%
# Situation
The town of [[Broden]] has been emptied by [[Carrina]], the people shuffled bloodlessy through the [[Stepping Gate]] buried below the town. She is now preparing the town to receive more victims, tearing down the harbour and replacing it with defensive fortifications.
# Hook
# Encounters
## Social
### Negotiating Travel to [[Broden]]
### Horse driver
[[Horse driver]] is taking a load of spices to [[Syl'Dareth]] and will
## Exploration
### [[Stonecross]]
### Quiet City
[[Broden]] has been emptied of it's original inhabitants, but [[Carrina]]'s host is here as well, rebuilding parts of the city to accommodate new [[Lazarr]] designates.
### Obelisks
As the PC's settle down for the night, they may find an [[Stoneroad Obelisks]] just off of the [[Stoneroad]].
Investigation of the area finds a note scrawled in the dirt with a rock. "HELP US. WE LIVE."
+ In reality,
### Farm outside of [[Broden]]
A [[Lazarr]] is here, going about his business tilling the same plot of land that he tilled in life.
## Combat
### [[Broden]] Town Center
[[Carrina]] is here leaving the buried temple by way of the old well in the center of town; a rope descends into the abyss below, some 150 ft.
### [[The Expert Gargoyle (Magic Shop)]]
The [[Lazarr]] running this shop is being coached by 3 Goblins
## Session Notes
The PCs wake up in [[The Sleepy Watery Wench (Tavern)]], talk with [[John Anderson, Farmer]]
John points them to [[Foke "Barnie" Barnswaggle]], [[Stellan Quickfoot]], [[Bochoke Steelview]].
The PCs decide to try to trap [[Carrina]] in the town square, but they need supplies first.
[[Grutok, The Omen of Shargaas]] offers silver and a pipe to [[Foke "Barnie" Barnswaggle]], as he knows the most about the rumours
+ Learns that [[Carrina]] has been a rumour all over the barony
+ Learns that [[Carrina]] is quite good looking, with long black hair braided over her shoulder.
+ Learns that she’s usually seen with Blue Men
[[Graxim Gamblewemble]] goes to [[Bochoke the Armourer (Blacksmithing)]] to find witch weapons
+ Prices are all too high, so he has to leave
+ Returns with [[Grutok, The Omen of Shargaas]] to acquire iron daggers and an iron shortsword and iron tipped arrows
[[Ardus Aelorian, Noble High Elf Wizard]] seeks magical defence from [[Stellan Quickfoot]]
+ Is offered [[Humble Gamblewemble's Reinvigorating Wobble-Pop]]
+ Inquires as to what the [[Kleitus' Call]] is .
+ [[Stellan]] gives him a history lesson about [[Thyrren]] and [[Eidren]], introduces him to [[Dynast Kleitus]] and his plans.
+ Learns the properties of the [[Kleitus' Call]].
+ Gives it to [[Stellan]] in exchange for a [[Humble Gamblewemble's Reinvigorating Wobble-Pop]]
+ In the process, [[Stellan]] tries to scare Ardus a bit.
+ Inquires as to what the [[Silver Raven]] is
The PCs try to lay a trap in the town square, using the old well to help provide additional height
End up rappelling into the well, finding broken glyphs supporting Shape Water, broken glyphs supporting magical Darkness and a teleportation arch.
Ardus goes to Stellan to find the missing power rune.
Graxim goes to get Bernard.
Grutok stays behind.
Ardus activates the portal temporarily with the missing rune.
Grutok goes through
+ Realizes it’s Broden
+ Spots Lazarr
+ Notes fewer people than normal
+ Notes no wind or birds
+ Notes no sounds from harbour
+ Escapes unnoticed