Feora is a high magic setting, originally created for D&D 2024, played with the cast of Tilting the Tabletop Season 1. ## Season 1 ### [[S1E1 - The Fouled Stream]] The PC's started in the quiet village of [[Hedgehaven]], on the banks of the [[Embervale River]], attending the wedding of [[Sharon Riggs, The Bride|Sharon]] and [[Hadrian Riggs, The Groom|Hadrian Riggs]], old adventuring partners of the party. Each member created their own relationship with the bride and groom. The day after the wedding, the little town was taken over by a terrible smell, and the PC's were hired by local magistrate [[Bernard Fairheight the Bard|Bernard]] of [[The Sleepy Watery Wench (Tavern)|The Sleepy Watery Wench]], offering a bag of gold of undetermined size, to investigate the source and report back. Following their noses, they found a fungal corruption along the banks of the [[Embervale River]], and traced it to a stream in the local woods. The stream ran through a grove in the woods, and the PCs met with [[Borogrove]] the Treant. In conversation, the group received an [[Treant's Acorn|acorn]], and learned that [[Borogrove]] will protect his grove but is unable to defend against the rot. He was able to direct the party to the source of the corruption, a cave further into the forest, along the same stream that runs through the grove. Following the stream lead them to a fouled spring, oozing out of the side of a hill. , the party encountered a copse of twig blights. Nearly burned down the forest in the process. Entering the cave, the players triggered a shrieking fungus alerting the inhabitants to their trespassing. Four bullywug warriors responded. Through deft manoeuvring and using the caves natural choke points to their advantage, as well as enlisting the help of an unwitting bear corrupted by the fungal growth, the players were able to overcome the bullywugs. A faint buzzing drew them deeper into the cave, growing louder as they reached the main fungal spore at the source of the spring. Stirges, originally drawn into the cave by the scent of the mushroom were now attracted to the angry bear and proceeded to drain it of its life force as the players destroyed the mycelial monstrosity. Having finished off the stirges, the weakened bear lumbered towards the crew as they escaped, chased out into the night. The players camped beside the newly cleared spring in the side of the hill, having completed their task. ### [[S1E2 - Gobsmacked]] The party awakens to the sound of an angry half-dead bear, having followed them from the cave battle the night before. They handily dispatch the creature, and strike their meagre camp. Heading back to [[Hedgehaven]], they cross paths with [[Borogrove]], who gives them a [[Staff of Flowers]] as thank you. Back at [[The Sleepy Watery Wench (Tavern)|The Sleepy Watery Wench]], [[Bernard Fairheight the Bard|Bernard]] notably did NOT give the PCs the bag of gold as promised. Invited the PCs to stay for lunch. During their meal they overheard a number of rumours. [[Broden]] seems to have been afflicted with crop blight, forcing the evacuation of it's inhabitants. They also heard tell of [[Baron Bryce Talent of Mountainview|Baron Bryce Talent]], and his philandering ways, and how [[Syl'Dareth]] was selling arms to both sides of the recent conflict. There has been mysterious chattering in the woods at night and there are grumblings that [[Bernard Fairheight the Bard|Bernard]] has been known to use prestidigitation {Add spell block} to flavour the ale at [[The Sleepy Watery Wench (Tavern)|The Sleepy Watery Wench]]. (In fact, the PCs have spotted [[Bernard Fairheight the Bard|Bernard]] doing this.) Jumping on the rumour of the evacuation of [[Broden]], [[Grutok, The Omen of Shargaas|Grutok]] went to question [[Bochoke Steelview|Bochoke]]. After a brief conversation where [[Bochoke Steelview|Bochoke]] is entirely unhelpful, [[Grutok, The Omen of Shargaas|Grutok]] made his mind to talk to the party about investigating [[Broden]]. On his way back to [[The Sleepy Watery Wench (Tavern)|The Sleepy Watery Wench]], [[Grutok, The Omen of Shargaas|Grutok]] met up with [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] and [[Graxim Gamblewemble|Graxim]]. The party overheard that [[John Anderson, Farmer|John Anderson's]] farm had been afflicted with the same crop blight that [[Broden]] had been rumoured to be afflicted by. On investigation at the lavender farm, the party spots similar funk to the grime that covered the [[Embervale River]] previously. Unsure where it came from, the party searched the nearby grounds and found evidence of a lashed cart of sticks and bone hidden just inside the woods. The Party progressed into the woods and were ambushed by twig blights in the trees. These twig blights fought unconventionally, attacking with thorn whips from the trees, pulling the party into the air, keeping them otherwise distracted from other attacks. This proved nearly fatal to the crew. After healing their wounds, they were able to follow the cart trail further into the woods wherein the stumbled upon an old mining camp overrun by goblins. Casting Sleep, [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] was able to subdue the majority of the small creatures as the rest of the party mopped them up. [[Grutok, The Omen of Shargaas|Grutok]] was particularly brutal, leaving one of the creatures tied to a cart wheel and torturing them for information. The goblin eventually let slip that they had been instructed by [[Carrina]] to poison the crops. [[Grutok, The Omen of Shargaas|Grutok]] put the pitiful creature out of it's misery, and proceeded back to town with the rest of the party in tow, shell shocked from what they just witnessed. They collected a handful of [[Kleitus' Call|Call's]] from the fallen. Upon returning the the lavender farm, the party worked a deal with [[John Anderson, Farmer|John]] wherein they would leave the [[Staff of Flowers]] with him so that he could use it to repopulate his field. A hard days work accomplished, the party decides to head back to [[The Sleepy Watery Wench (Tavern)|The Wench]] for the night, progressing to [[Broden]] in the morning. ### [[S1E3 - Brodengate]] The PCs wake up in [[The Sleepy Watery Wench (Tavern)|The Wench]] and go to talk with [[John Anderson, Farmer|John]] for more clues. [[John Anderson, Farmer|John]] points them towards [[Foke "Barnie" Barnswaggle]] the transporter, [[Stellan Quickfoot]] the town magical artifact seller, and [[Bochoke Steelview]] the towns armourer. The PCs have decided instead to try to capture [[Carrina]] in town, thinking that she's probably an evil hag that is up to no good. [[Grutok, The Omen of Shargaas]] went to talk with [[Foke "Barnie" Barnswaggle]] at his small hut on the edge of town. [[Grutok, The Omen of Shargaas]] shared a pipe with [[Foke "Barnie" Barnswaggle]] while sitting on a bench overlooking the docks of the [[Embervale River]]. He learns that [[Carrina]] is more of a ghost story than an actual person, but that she is rumoured to have a long black braid laid over her shoulder, and is followed by "blue men." [[Foke "Barnie" Barnswaggle|Foke]] overs to take the party as far north as he can, to [[Stonecross]]. [[Graxim Gamblewemble]] goes to the blacksmith, plainly named [[Bochoke the Armourer (Blacksmithing)|Bochoke the Armourer]], to grab supplies to help with capturing [[Carrina]] in the centre of town. He finds the prices too high, and decides to head back to town. [[Ardus Aelorian, Noble High Elf Wizard]] go to [[Stellan Quickfoot]] at [[The Shady Gnome]] in hopes to find some form of magical defence against what he thinks is likely a hag or witch. Spotting a [[Humble Gamblewemble's Reinvigorating Wobble-Pop]] in the corner, [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] slides a [[Kleitus' Call|Call]] across the counter, taking [[Stellan Quickfoot|Stellan]] by surprise. [[Stellan Quickfoot|Stellan]] demanded to know where the [[Kleitus' Call|Call]] came from, recognizing it as a tool from before the war. Magically snapping the window shades shut and dimming the lights so no one would see, [[Stellan Quickfoot|Stellan]] demanded to know where the [[Kleitus' Call|Call]] came from. [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] told him that they were found on some goblins in the woods. [[Stellan Quickfoot|Stellan]] suggested that the coin be put in a lead-lined box for safe keeping, far away from [[Ardus Aelorian, Noble High Elf Wizard|Ardus]]. [[Stellan Quickfoot|Stellan]] relays that the call is to aid in mind control, effectively conferring disadvantage on any saves against mind controlling effects or even casual suggestion. [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] also noticed a [[Silver Raven]] statuette, but the price was far too high for him to pay. In laying a trap in the centre of town, the party descended into the towns well. It had been covered over with an old grate to keep children and animals from falling into it after it had dried up, but the grate was simple to move away. [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] investigated the well, and noticed magical warding part way down. He was able to decode a rudimentary understanding of what the glyphs were alluding to, with the magical equivalent of the words "Shape" and "Water". Further down, the equivalent words for "Darnkness" and "Teleportation" could be found as well, the latter having a broken "power" rune. While [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] went to [[Stellan Quickfoot|Stellan]] for help with the magical side of the inscriptions, [[Graxim Gamblewemble|Graxim]] goes to get [[Bernard Fairheight the Bard|Bernard]], and [[Grutok]] stays behind. [[Ardus Aelorian, Noble High Elf Wizard|Ardus]] comes back armed with the knowledge the the rune for "fire" may help in this scenario, and is able to activate a portal at the bottom of the well. [[Grutok]] went through it first, and found himself at the bottom of a very similar well under a different sky. Looking up, he only saw darkness. He climbed the well, breaking through the magical darkness obscuring the portal below, and pushed through a magical barrier of water. Continuing the climb, he poked his head out of the well to survey his surroundings. He noticed the [[Broden Library]], and realized that he has found himself in [[Broden]]. He scouted the area and spotted strange blue figures walking the town in a daze. There was no wind in the air, no birds in the sky. There were no sounds of life from the harbour, and notably fewer people than should have been out in the day. Rushing back through the well, he ended the day with the party, relaying everything that they had seen. The party suggested to [[Bernard Fairheight the Bard|Bernard]] that he place guards at the top of the well as watch. ### [[S1E4 - Something Ratten in Hedgehaven]] ### [[S1E5 - The Broden Situation]] ### [[S1E6 - Broden Showdown]] ### [[S1E7 - Carrina]]