#npc #hedgehaven #treant > [!npc] Borogrove > **Role:** Neutral · Potential Ally > **Affiliation:** None, guardian of his grove > **Location:** The wood to the southwest of [[Hedgehaven]], along the stream > > ## Physicality > An ancient treant, massive and unhurried, rooted in the wood that borders the stream southwest of [[Hedgehaven]]. His bark is thick with moss and lichen; his face is slow to form and slow to change. He speaks like someone who measures time in seasons. > > > [!npc-stats]- Stat Block > > *Huge Plant, Chaotic Good* > > **AC** 16 (natural armor) · **HP** 138 (12d12 + 60) · **Speed** 30 ft. · **CR** 9 (5,000 XP; PB +4) > > > > | STR | DEX | CON | INT | WIS | CHA | > > | --- | --- | --- | --- | --- | --- | > > | 23 (+6) | 8 (−1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) | > > > > **Damage Resistances:** Bludgeoning, Piercing > > **Damage Vulnerabilities:** Fire > > **Senses:** Passive Perception 13 > > **Languages:** Common, Druidic, Elvish, Sylvan > > > > > [!passive] Traits > > > ***Siege Monster.*** Borogrove deals double damage to objects and structures. > > > > > [!actions] Actions > > > ***Multiattack.*** Borogrove makes two Slam attacks. > > > > > > ***Slam.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 16 (3d6 + 6) bludgeoning damage. > > > > > > ***Hail of Bark.*** *Ranged Weapon Attack:* +10 to hit, range 180 ft., one target. *Hit:* 28 (4d10 + 6) piercing damage. > > > > > > ***Animate Trees (1/Day).*** Borogrove magically animates up to two trees he can see within 60 feet. Each uses the Treant stat block except INT/CHA of 1, can't speak, and lacks this action. They act on his initiative and obey his commands for 1 day, or until they die, he dies, or they are more than 120 feet from him. > > [!npc-rumours]+ > > - The old tree in the wood has been there longer than anyone can remember > > - He knows more about what moves through that forest than he lets on > > - Some of the farmers leave offerings at the edge of the wood; they say it keeps the roots friendly > > [!npc-secrets]- > > ### GM Notes > > - Borogrove is aware of the goblin activity in the forest and the crop poisonings he sees everything that moves through his wood. He didn't intervene because the blighted ground near the old mining camp is not yet his ground. He has opinions about that. > > - He is not naive. He gave the PCs his acorn and the Staff of Flowers because they proved useful, not out of pure generosity. > > - If the Lazarr occupation spreads closer to his wood, he will become directly relevant and very motivated. > > - Could be a source of intelligence about Carrina's movements if the PCs think to ask. > > > > #### What Happened > > - **S1E1:** Met the PCs following the polluted stream into his grove. Gave them a healing acorn. They cleared the fungal corruption from the cave and purified the stream. > > - **S1E2:** Saw the PCs the following morning after they'd fought the corrupted bear overnight. Gave them the [[Staff of Flowers]] in gratitude for purifying the stream. > > > > #### Personality > > Unhurried and watchful. Borogrove doesn't volunteer information and doesn't perform warmth, but he is genuinely well-disposed toward the PCs now, they did something real for his wood. He responds well to directness and poorly to flattery. He will not be rushed. > > > > #### Drives > > - Protect his grove and the stream > > - Keep the old wood alive in a world that increasingly isn't ## Appeared In - [[S1E1 - The Fouled Stream]] - [[S1E2 - Gobsmacked]]